000 | 03702nam a22006375i 4500 | ||
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001 | 978-3-540-72914-3 | ||
003 | DE-He213 | ||
005 | 20240423125602.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2007 gw | s |||| 0|eng d | ||
020 |
_a9783540729143 _9978-3-540-72914-3 |
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024 | 7 |
_a10.1007/978-3-540-72914-3 _2doi |
|
050 | 4 | _aQA76.758 | |
072 | 7 |
_aUMZ _2bicssc |
|
072 | 7 |
_aCOM051230 _2bisacsh |
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072 | 7 |
_aUMZ _2thema |
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082 | 0 | 4 |
_a005.1 _223 |
245 | 1 | 0 |
_aFun with Algorithms _h[electronic resource] : _b4th International Conference, FUN 2007, Castiglioncello, Italy, June 3-5, 2007, Proceedings / _cedited by Pierluigi Crescenzi, Giuseppe Prencipe, Geppino Pucci. |
250 | _a1st ed. 2007. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2007. |
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300 |
_aX, 273 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v4475 |
|
505 | 0 | _aOn Embedding a Graph in the Grid with the Maximum Number of Bends and Other Bad Features -- Close Encounters with a Black Hole or Explorations and Gatherings in Dangerous Graphs -- Fun with Sub-linear Time Algorithms -- Wooden Geometric Puzzles: Design and Hardness Proofs -- HIROIMONO Is NP-Complete -- Tablatures for Stringed Instruments and Generating Functions -- Knitting for Fun: A Recursive Sweater -- Pictures from Mongolia – Partial Sorting in a Partial World -- Efficient Algorithms for the Spoonerism Problem -- High Spies (or How to Win a Programming Contest) -- Robots and Demons (The Code of the Origins) -- The Traveling Beams Optical Solutions for Bounded NP-Complete Problems -- The Worst Page-Replacement Policy -- Die Another Day -- Approximating Rational Numbers by Fractions -- Cryptographic and Physical Zero-Knowledge Proof Systems for Solutions of Sudoku Puzzles -- Sorting the Slow Way: An Analysis of Perversely Awful Randomized Sorting Algorithms -- The Troubles of Interior Design–A Complexity Analysis of the Game Heyawake -- Drawing Borders Efficiently -- The Ferry Cover Problem -- Web Marshals Fighting Curly Link Farms -- Intruder Capture in Sierpi?ski Graphs -- On the Complexity of the Traffic Grooming Problem in Optical Networks. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aAlgorithms. | |
650 | 0 |
_aArtificial intelligence _xData processing. |
|
650 | 0 | _aComputer science. | |
650 | 0 |
_aComputer science _xMathematics. |
|
650 | 0 | _aDiscrete mathematics. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aAlgorithms. |
650 | 2 | 4 | _aData Science. |
650 | 2 | 4 | _aTheory of Computation. |
650 | 2 | 4 | _aDiscrete Mathematics in Computer Science. |
650 | 2 | 4 | _aComputer Graphics. |
700 | 1 |
_aCrescenzi, Pierluigi. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aPrencipe, Giuseppe. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aPucci, Geppino. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540729136 |
776 | 0 | 8 |
_iPrinted edition: _z9783540839187 |
830 | 0 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v4475 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-540-72914-3 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
912 | _aZDB-2-LNC | ||
942 | _cSPRINGER | ||
999 |
_c179571 _d179571 |