000 03618nam a22006015i 4500
001 978-3-319-07293-7
003 DE-He213
005 20240423125628.0
007 cr nn 008mamaa
008 140602s2014 sz | s |||| 0|eng d
020 _a9783319072937
_9978-3-319-07293-7
024 7 _a10.1007/978-3-319-07293-7
_2doi
050 4 _aHF5548.32-.33
072 7 _aUF
_2bicssc
072 7 _aKJE
_2bicssc
072 7 _aCOM064000
_2bisacsh
072 7 _aUXJ
_2thema
072 7 _aKJE
_2thema
082 0 4 _a381.142
_223
245 1 0 _aHCI in Business
_h[electronic resource] :
_bFirst International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings /
_cedited by Fiona Fui-Hoon Nah.
250 _a1st ed. 2014.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXXVI, 801 p. 159 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v8527
505 0 _aEnterprise systems -- Social media for business -- Mobile and ubiquitous commerce -- Gamification in business -- B2B, B2C, C2C e-commerce -- Supporting collaboration, business and innovation -- User experience in shopping and business.
520 _aThis volume constitutes the refereed proceedings of the First International Conference on HCI in Business, HCIB 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: enterprise systems; social media for business; mobile and ubiquitous commerce; gamification in business; B2B, B2C, C2C e-commerce; supporting collaboration, business andinnovation and user experience in shopping and business.
650 0 _aElectronic commerce.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aInformation storage and retrieval systems.
650 0 _aApplication software.
650 1 4 _ae-Commerce and e-Business.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aComputer and Information Systems Applications.
700 1 _aNah, Fiona Fui-Hoon.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319072920
776 0 8 _iPrinted edition:
_z9783319072944
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v8527
856 4 0 _uhttps://doi.org/10.1007/978-3-319-07293-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c180032
_d180032