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020 _a9783319716497
_9978-3-319-71649-7
024 7 _a10.1007/978-3-319-71649-7
_2doi
050 4 _aQA76.9.A43
072 7 _aUMB
_2bicssc
072 7 _aCOM051300
_2bisacsh
072 7 _aUMB
_2thema
082 0 4 _a518.1
_223
245 1 0 _aAdvances in Computer Games
_h[electronic resource] :
_b15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers /
_cedited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXX, 235 p. 117 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v10664
505 0 _aAnalytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
520 _aThis book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
650 0 _aAlgorithms.
650 0 _aArtificial intelligence.
650 0 _aComputer science.
650 0 _aComputer networks .
650 0 _aComputer science
_xMathematics.
650 0 _aDiscrete mathematics.
650 0 _aSoftware engineering.
650 1 4 _aAlgorithms.
650 2 4 _aArtificial Intelligence.
650 2 4 _aTheory of Computation.
650 2 4 _aComputer Communication Networks.
650 2 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aSoftware Engineering.
700 1 _aWinands, Mark H.M.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _avan den Herik, H. Jaap.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKosters, Walter A.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319716480
776 0 8 _iPrinted edition:
_z9783319716503
830 0 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v10664
856 4 0 _uhttps://doi.org/10.1007/978-3-319-71649-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
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