000 03461nam a22006495i 4500
001 978-3-540-48889-7
003 DE-He213
005 20240423125638.0
007 cr nn 008mamaa
008 100325s2006 gw | s |||| 0|eng d
020 _a9783540488897
_9978-3-540-48889-7
024 7 _a10.1007/11922155
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM000000
_2bisacsh
072 7 _aUY
_2thema
082 0 4 _a004
_223
245 1 0 _aAdvances in Computer Games
_h[electronic resource] :
_b11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers /
_cedited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers.
250 _a1st ed. 2006.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2006.
300 _aXIV, 273 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v4250
505 0 _aInnovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.
650 0 _aComputer science.
650 0 _aComputer science
_xMathematics.
650 0 _aDiscrete mathematics.
650 0 _aNumerical analysis.
650 0 _aMathematical statistics.
650 0 _aArtificial intelligence.
650 0 _aAlgorithms.
650 1 4 _aComputer Science.
650 2 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aNumerical Analysis.
650 2 4 _aProbability and Statistics in Computer Science.
650 2 4 _aArtificial Intelligence.
650 2 4 _aAlgorithms.
700 1 _aHerik, H. Jaap van den.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aHsu, Shun-Chin.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aHsu, Tsan-sheng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aDonkers, H.H.L.M.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540488873
776 0 8 _iPrinted edition:
_z9783540832676
830 0 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v4250
856 4 0 _uhttps://doi.org/10.1007/11922155
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c180217
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