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020 _a9783540277972
_9978-3-540-27797-2
024 7 _a10.1007/b98252
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM005000
_2bisacsh
072 7 _aUX
_2thema
082 0 4 _a005.3
_223
245 1 0 _aTechnologies for Interactive Digital Storytelling and Entertainment
_h[electronic resource] :
_bSecond International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings /
_cedited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix.
250 _a1st ed. 2004.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2004.
300 _aXVI, 308 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v3105
505 0 _aKeynote Speech -- Embodied Agents and Meaningful Motion -- Interactive Storytelling -- Natural Language Understanding in Façade: Surface-Text Processing -- Stepping into the Interactive Drama -- From Another Point of View: Art-E-Fact -- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters -- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative -- Transferring Game Mastering Laws to Interactive Digital Storytelling -- Narrativity of User Experience -- Integrated Decision Points for Interactive Movies -- Virtual Human -- Autonomous Virtual Actors -- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform -- Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling -- Emotional Characters for Automatic Plot Creation -- Authoring -- Writing Interactive Fiction Scenarii with DraMachina -- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality -- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR -- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie -- Mobile -- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time -- Mobile Entertainment Computing -- Learning -- StoryNet: An Educational Game for Social Skills -- Inner Earth: Towards Interaction Patterns -- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario -- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications -- Experience the Antique Olympics! An Interactive Educational Narrative -- Theory -- Narrative, Game Play, and Alternative Time Structures for Virtual Environments -- Applications -- Telling Stories with Dialogue Boxes to Retrieve Documents -- Mediapark: Presenting theMedia Docks Luebeck with the Digital Storytelling System Jeherazade -- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series -- Gaming -- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution -- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film -- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground -- Demos and Exhibitions -- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives -- Poetics of Voicemail: The Tree-Structured Narrative of BirthData -- Libro Vision: Gesture-Controlled Virtual Book -- DinoHunter: Platform for Mobile Edutainment Applications in Museums -- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology -- Monotony: An Experimental Interactive Narrative -- The Fabulous Adventures of MC Walker: Conceptual Videogame -- Janus – Keeper of the Gate to the Otherworld -- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling -- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.
520 _aInteractive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
650 0 _aApplication software.
650 0 _aMultimedia systems.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 1 4 _aComputer and Information Systems Applications.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Graphics.
700 1 _aGöbel, Stefan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSpierling, Ulrike.
_eeditor.
_4edt
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700 1 _aHoffmann, Anja.
_eeditor.
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700 1 _aIurgel, Ido.
_eeditor.
_4edt
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700 1 _aSchneider, Oliver.
_eeditor.
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700 1 _aDechau, Johanna.
_eeditor.
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700 1 _aFeix, Axel.
_eeditor.
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710 2 _aSpringerLink (Online service)
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776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aLecture Notes in Computer Science,
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856 4 0 _uhttps://doi.org/10.1007/b98252
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