000 | 07257nam a22006135i 4500 | ||
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001 | 978-3-540-74873-1 | ||
003 | DE-He213 | ||
005 | 20240423125700.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2007 gw | s |||| 0|eng d | ||
020 |
_a9783540748731 _9978-3-540-74873-1 |
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024 | 7 |
_a10.1007/978-3-540-74873-1 _2doi |
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050 | 4 | _aQA76.76.A65 | |
072 | 7 |
_aUB _2bicssc |
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072 | 7 |
_aCOM005000 _2bisacsh |
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072 | 7 |
_aUX _2thema |
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082 | 0 | 4 |
_a005.3 _223 |
245 | 1 | 0 |
_aEntertainment Computing - ICEC 2007 _h[electronic resource] : _b6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings / _cedited by Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu. |
250 | _a1st ed. 2007. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2007. |
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300 |
_aXXX, 482 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v4740 |
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505 | 0 | _aSession 1: Augmented, Virtual and Mixed Reality -- A Training Oriented Driving Simulator -- Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment -- Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence -- Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment -- Computer Game for Small Pets and Humans -- Session 2: Computer Games -- Identification with the Player Character as Determinant of Video Game Enjoyment -- Pass the Ball: Game-Based Learning of Software Design -- Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks -- Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games -- Kansei Games: Entertaining Emotions -- Session 3: Image Processing -- An Algorithm for Seamless Image Stitching and Its Application -- A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates -- Image Composition with Blurring Effect from Depth of Field -- Temporal Color Morphing -- Session 4: Mesh and Modeling -- A New Progressive Mesh with Adaptive Subdivision for LOD Models -- Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation -- Implementation and Optimization Issues of the Triangular Patch-Based Terrain System -- Deforming Surface Simplification Based on Feature Preservation -- Procedural Modeling of Residential Zone Subject to Urban Planning Constraints -- Session 5: Digital Storytelling and Interactive Systems -- Concept and Construction of an Interactive Folktale System -- Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis -- A Role Casting Method Based on Emotions in a Story Generation System -- A Novel System for Interactive Live TV -- Using Narrative Cases to Author Interactive Story Content -- Session 6: Sound, Music and Creative Environments -- Multi-track Scratch Player on a Multi-touch Sensing Device -- PanoMOBI: Panoramic Mobile Entertainment System -- Application MDA in a Collaborative Modeling Environment -- Age Invaders: User Studies of Intergenerational Computer Entertainment -- Session 7: Video Processing -- Dynamic Texture Synthesis in the YUV Color-Space -- Video Affective Content Recognition Based on Genetic Algorithm Combined HMM -- Video Processing and Retrieval on Cell Processor Architecture -- A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD -- See, Hear or Read the Film -- Session 8: Rendering -- A Practical Framework for Virtual Viewing and Relighting -- Interactive Image Based Relighting with Physical Light Acquisition -- Real-Time Rendering of Daylight Sky Scene for Virtual Environment -- Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light -- Session 9: Computer Animation and Networks -- Semiautomatic Rule Assist Architecture Modeling -- Online Expression Mapping for Performance-Driven Facial Animation -- Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression -- Session 10: Game Based Interfaces -- Game Design Guided by Visual Attention -- Dialogs Taking into Account Experience, Emotions and Personality -- Marching Bear: An Interface System Encouraging User’s Emotional Attachment and Providing an Immersive Experience -- Marble Market: Bimanual Interactive Game with a Body Shape Sensor -- Session 11: Robots and Cyber Pets -- Concept and Architecture of a Centaur Robot -- An Embedded System of Face Recognition Based on ARM and HMM -- Activity Recognition Using One Triaxial Accelerometer: ANeuro-fuzzy Classifier with Feature Reduction -- GFE – Graphical Finite State Machine Editor for Parallel Execution -- Posters -- Media Me: Body and Personal Media Interaction -- Background Subtraction Using Running Gaussian Average and Frame Difference -- Playing and Cheating in Ambient Entertainment -- Selfish Search on Playing Shogi -- The Effects of Network Loads and Latency in Multiplayer Online Games -- Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse -- Extracting Realistic Textures from Reference Spheres -- Application and Research on Affection Model Based on Bayesian Network -- A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques -- Automated Personal Authentication Using Both Palmprints -- A TV Commercial Monitoring System Using Audio Fingerprinting -- Player Immersion in the Computer Game Narrative -- Music Video Viewers’ Preference Evaluation Criteria and Their Characteristics -- Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior -- Codebook Design of Keyblock Based Image Retrieval -- Template Based Image Mosaics. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aMultimedia systems. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aMultimedia Information Systems. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer Graphics. |
700 | 1 |
_aMa, Lizhuang. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aRauterberg, Matthias. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aNakatsu, Ryohei. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540748724 |
776 | 0 | 8 |
_iPrinted edition: _z9783540843726 |
830 | 0 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v4740 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-540-74873-1 |
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