000 | 04930nam a22006375i 4500 | ||
---|---|---|---|
001 | 978-3-540-85099-1 | ||
003 | DE-He213 | ||
005 | 20240423125720.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2008 gw | s |||| 0|eng d | ||
020 |
_a9783540850991 _9978-3-540-85099-1 |
||
024 | 7 |
_a10.1007/978-3-540-85099-1 _2doi |
|
050 | 4 | _aTA1501-1820 | |
050 | 4 | _aTA1634 | |
072 | 7 |
_aUYT _2bicssc |
|
072 | 7 |
_aCOM016000 _2bisacsh |
|
072 | 7 |
_aUYT _2thema |
|
082 | 0 | 4 |
_a006 _223 |
245 | 1 | 0 |
_aAffect and Emotion in Human-Computer Interaction _h[electronic resource] : _bFrom Theory to Applications / _cedited by Christian Peter, Russell Beale. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2008. |
|
300 |
_aX, 241 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v4868 |
|
505 | 0 | _aThe Role of Affect and Emotion in HCI -- Theoretical Considerations -- Don’t Get Emotional -- Computational Affective Sociology -- Comparing Two Emotion Models for Deriving Affective States from Physiological Data -- Consideration of Multiple Components of Emotions in Human-Technology Interaction -- Auditory-Induced Emotion: A Neglected Channel for Communication in Human-Computer Interaction -- Sensing Emotions -- Automatic Recognition of Emotions from Speech: A Review of the Literature and Recommendations for Practical Realisation -- Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech -- The Composite Sensing of Affect -- User Experience and Design -- Emotional Experience and Interaction Design -- How Is It for You? (A Case for Recognising User Motivation in the Design Process) -- Affect as a Mediator between Web-Store Design and Consumers’ Attitudes toward the Store -- Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand -- Simulated Emotion in Affective Embodied Agents -- Affective Applications -- Affective Human-Robotic Interaction -- In the Moodie: Using ‘Affective Widgets’ to Help Contact Centre Advisors Fight Stress -- Feasibility of Personalized Affective Video Summaries -- Acoustic Emotion Recognition for Affective Computer Gaming -- In the Mood: Tagging Music with Affects -- Using Paralinguistic Cues in Speech to Recognise Emotions in Older Car Drivers. | |
520 | _aAffect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years. | ||
650 | 0 |
_aImage processing _xDigital techniques. |
|
650 | 0 | _aComputer vision. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aPattern recognition systems. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aBiometric identification. | |
650 | 1 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aAutomated Pattern Recognition. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer Vision. |
650 | 2 | 4 | _aBiometrics. |
700 | 1 |
_aPeter, Christian. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aBeale, Russell. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540850984 |
776 | 0 | 8 |
_iPrinted edition: _z9783540873211 |
830 | 0 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v4868 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-540-85099-1 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
912 | _aZDB-2-LNC | ||
942 | _cSPRINGER | ||
999 |
_c180944 _d180944 |