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020 _a9783319476650
_9978-3-319-47665-0
024 7 _a10.1007/978-3-319-47665-0
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
245 1 0 _aIntelligent Virtual Agents
_h[electronic resource] :
_b16th International Conference, IVA 2016, Los Angeles, CA, USA, September 20–23, 2016, Proceedings /
_cedited by David Traum, William Swartout, Peter Khooshabeh, Stefan Kopp, Stefan Scherer, Anton Leuski.
250 _a1st ed. 2016.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXVI, 521 p. 147 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v10011
505 0 _aAttribute/Role-based Cryptography -- Data in Cloud -- Searchable Encryption -- Key Management -- Encryption -- Leakage Analysis -- Homomorphic Encryption. .
520 _aThis book constitutes the proceedings of the 16th International Conference on Intelligent Virtual Agents, IVA 2016, held in Los Angeles, CA, USA, in September 2016. The 12 full papers, 18 short papers, and 37 demo and poster papers accepted were carefully reviewed and selected from 81 submissions. IVA 2016 also includes three workshops: Workshop on Chatbots and Conversational Agents (WOCHAT), Can you feel me now? Creating Physiologically Aware Virtual Agents (PAVA), and Graphical and Robotic Embodied Agents for Therapeutic Systems, GREATS16. Intelligent Virtual Aspects (IVAs) are intelligent digital interactive characters that can communicate with humans and other agents using natural human modalities such as facial expressions, speech, gestures, and movement. They are capable of real-time perception, cognition, emotion and action that allow them to participate in dynamic social environments. Constructing and studying IVAs requires tools from a wide range of fields such as computer science, psychology, cognitive science, communication, linguistics, interactive media, human-computer interaction and artificial intelligence. .
650 0 _aArtificial intelligence.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aApplication software.
650 0 _aInformation storage and retrieval systems.
650 0 _aMedical informatics.
650 0 _aComputers and civilization.
650 1 4 _aArtificial Intelligence.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aHealth Informatics.
650 2 4 _aComputers and Society.
700 1 _aTraum, David.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSwartout, William.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKhooshabeh, Peter.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKopp, Stefan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aScherer, Stefan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aLeuski, Anton.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319476643
776 0 8 _iPrinted edition:
_z9783319476667
830 0 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v10011
856 4 0 _uhttps://doi.org/10.1007/978-3-319-47665-0
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