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024 7 _a10.1007/978-3-642-38803-3
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245 1 0 _aTransactions on Computational Science XVIII
_h[electronic resource] :
_bSpecial Issue on Cyberworlds /
_cedited by Marina L. Gavrilova, C.J. Kenneth Tan, Arjan Kuijper.
250 _a1st ed. 2013.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXVI, 265 p. 130 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aTransactions on Computational Science,
_x1866-4741 ;
_v7848
505 0 _aDistributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio -- Training Interpreters Using Virtual Worlds -- Mathematical Foundations for Designing a 3-Dimensional Sketch Book -- Image-Based Virtual Palpation -- Asynchronous Immersive Classes in a 3D Virtual World: Extended Description of vAcademia -- Real-Time Fractal-Based Valence Level Recognition from EEG -- Towards Multi-hazard Resilience as a New Engineering Paradigm for Safety and Security Provision of Built Environment -- Recognizing Avatar Faces Using Wavelet-Based Adaptive Local Binary Patterns with Directional Statistical Features -- Real-Time Reactive Biped Characters: Staying Upright and Balanced -- Using Head Tracking Data for Robust Short Term Path Prediction of Human Locomotion -- A Computational Model of Emotional Attention for Autonomous Agents -- Haptic Rendering of Volume Data with Collision Detection Guarantee Using Path Finding -- Towards Early Diagnosis of Dementia Using a Virtual Environment -- Providing Visual Support for Selecting Reactive Elements in Intelligent Environments.
520 _aThe 18th issue of the Transactions on Computational Science journal, edited by Arjan Kuijper, is devoted to the topic of cyberworlds. The 14 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2012, the International Conference on Cyberworlds, held in Darmstadt, Germany in September 2012. The selected papers span the areas of human path prediction, gesture-based interaction, rendering, valence-levels recognition, virtual collaborative spaces, virtual environment, emotional attention, virtual palpation, sketch-book design, animation, and avatar-face recognition.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aEducation
_xData processing.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputers and Education.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
700 1 _aGavrilova, Marina L.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aTan, C.J. Kenneth.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKuijper, Arjan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642388026
776 0 8 _iPrinted edition:
_z9783642388040
830 0 _aTransactions on Computational Science,
_x1866-4741 ;
_v7848
856 4 0 _uhttps://doi.org/10.1007/978-3-642-38803-3
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