000 04162nam a22006255i 4500
001 978-3-642-33996-7
003 DE-He213
005 20240423125954.0
007 cr nn 008mamaa
008 121009s2012 gw | s |||| 0|eng d
020 _a9783642339967
_9978-3-642-33996-7
024 7 _a10.1007/978-3-642-33996-7
_2doi
050 4 _aQA76.9.C65
072 7 _aUYM
_2bicssc
072 7 _aCOM072000
_2bisacsh
072 7 _aUYM
_2thema
082 0 4 _a003.3
_223
245 1 0 _aAlgorithmic Game Theory
_h[electronic resource] :
_b5th International Symposium, SAGT 2012, Barcelona, Spain, October 22-23, 2012. Proceedings /
_cedited by Maria Serna.
250 _a1st ed. 2012.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2012.
300 _aX, 263 p. 31 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v7615
505 0 _aSolution concepts in game theory -- Efficiency of equilibria and price of anarchy -- Complexity classes in game theory -- Computational aspects of equilibria -- Computational aspects of fixed-point theorems.-Repeated games -- Evolution and learning in games -- Convergence of dynamics -- Coalitions, coordination and collective action -- Reputation, recommendation and trust systems -- Graph-theoretic aspects of social networks -- Network games -- Cost-sharing algorithms and analysis -- Computing with incentives -- Algorithmic mechanism design -- Computational social choice -- Decision theory, and pricing.-auction algorithms and analysis -- Economic aspects of distributed computing -- Internet economics and computational advertising.
520 _aThis book constitutes the refereed proceedings of the 5th International Symposium on Algorithmic Game Theory, SAGT 2012, held in Barcelona, Spain, in October 2012. The 22 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers present original research at the intersection of Algorithms and Game Theory and address various current topics such as solution concepts in game theory; efficiency of equilibria and price of anarchy; complexity classes in game theory; computational aspects of equilibria; computational aspects of fixed-point theorems; repeated games; evolution and learning in games; convergence of dynamics; coalitions, coordination and collective action; reputation, recommendation and trust systems; graph-theoretic aspects of social networks; network games; cost-sharing algorithms and analysis; computing with incentives; algorithmic mechanism design; computational social choice; decision theory, and pricing; auction algorithms and analysis; economic aspects of distributed computing; internet economics and computational advertising.
650 0 _aComputer simulation.
650 0 _aElectronic commerce.
650 0 _aComputer science.
650 0 _aComputers and civilization.
650 0 _aNumerical analysis.
650 0 _aComputer science
_xMathematics.
650 0 _aMathematical statistics.
650 1 4 _aComputer Modelling.
650 2 4 _ae-Commerce and e-Business.
650 2 4 _aModels of Computation.
650 2 4 _aComputers and Society.
650 2 4 _aNumerical Analysis.
650 2 4 _aProbability and Statistics in Computer Science.
700 1 _aSerna, Maria.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642339950
776 0 8 _iPrinted edition:
_z9783642339974
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v7615
856 4 0 _uhttps://doi.org/10.1007/978-3-642-33996-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c183651
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