000 | 03050nam a22006495i 4500 | ||
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001 | 978-3-642-25090-3 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 111107s2011 gw | s |||| 0|eng d | ||
020 |
_a9783642250903 _9978-3-642-25090-3 |
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024 | 7 |
_a10.1007/978-3-642-25090-3 _2doi |
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050 | 4 | _aTA1501-1820 | |
050 | 4 | _aTA1634 | |
072 | 7 |
_aUYT _2bicssc |
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_aCOM016000 _2bisacsh |
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_aUYT _2thema |
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245 | 1 | 0 |
_aMotion in Games _h[electronic resource] : _b4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings / _cedited by Jan Allbeck, Petros Faloutsos. |
250 | _a1st ed. 2011. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2011. |
|
300 |
_aXII, 460 p. 202 illus., 174 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aImage Processing, Computer Vision, Pattern Recognition, and Graphics, _x3004-9954 ; _v7060 |
|
520 | _aThis book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation. | ||
650 | 0 |
_aImage processing _xDigital techniques. |
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650 | 0 | _aComputer vision. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aComputer simulation. | |
650 | 0 | _aAlgorithms. | |
650 | 1 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Modelling. |
650 | 2 | 4 | _aAlgorithms. |
700 | 1 |
_aAllbeck, Jan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aFaloutsos, Petros. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783642250897 |
776 | 0 | 8 |
_iPrinted edition: _z9783642250910 |
830 | 0 |
_aImage Processing, Computer Vision, Pattern Recognition, and Graphics, _x3004-9954 ; _v7060 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-642-25090-3 |
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