000 04022nam a22006255i 4500
001 978-3-642-13122-6
003 DE-He213
005 20240423130031.0
007 cr nn 008mamaa
008 100528s2010 gw | s |||| 0|eng d
020 _a9783642131226
_9978-3-642-13122-6
024 7 _a10.1007/978-3-642-13122-6
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
072 7 _aUM
_2thema
082 0 4 _a005.11
_223
245 1 0 _aFun with Algorithms
_h[electronic resource] :
_b5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010, Proceedings /
_cedited by Paolo Boldi, Luisa Gargano.
250 _a1st ed. 2010.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2010.
300 _aIX, 382 p. 120 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v6099
505 0 _aFun with Olympiad in Algorithmics -- The FUNnest Talks That belong to FUN (Abstract) -- Fun with Games -- Do We Need a Stack to Erase a Component in a Binary Image? -- Kaboozle Is NP-complete, Even in a Strip -- A Hat Trick -- Fun at a Department Store: Data Mining Meets Switching Theory -- Using Cell Phone Keyboards Is ( ) Hard -- Urban Hitchhiking -- A Fun Application of Compact Data Structures to Indexing Geographic Data -- On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching -- Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram -- A Better Bouncer’s Algorithm -- Tradeoffs in Process Strategy Games with Application in the WDM Reconfiguration Problem -- UNO Is Hard, Even for a Single Player -- Leveling-Up in Heroes of Might and Magic III -- The Magic of a Number System -- Bit-(Parallelism)2: Getting to the Next Level of Parallelism -- An Algorithmic Analysis of the Honey-Bee Game -- Mapping an Unfriendly Subway System -- Cracking Bank PINs by Playing Mastermind -- Computational Complexity of Two-Dimensional Platform Games -- Christmas Gift Exchange Games -- Return of the Boss Problem: Competing Online against a Non-adaptive Adversary -- Managing Change in the Era of the iPhone -- The Computational Complexity of RaceTrack -- Simple Wriggling Is Hard Unless You Are a Fat Hippo -- The Urinal Problem -- Fighting Censorship with Algorithms -- The Complexity of Flood Filling Games -- The Computational Complexity of the Kakuro Puzzle, Revisited -- Symmetric Monotone Venn Diagrams with Seven Curves -- The Feline Josephus Problem -- Scheduling with Bully Selfish Jobs -- O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List.
650 0 _aComputer programming.
650 0 _aComputer networks .
650 0 _aComputer science.
650 0 _aAlgorithms.
650 0 _aComputer science
_xMathematics.
650 0 _aDiscrete mathematics.
650 0 _aArtificial intelligence.
650 1 4 _aProgramming Techniques.
650 2 4 _aComputer Communication Networks.
650 2 4 _aTheory of Computation.
650 2 4 _aAlgorithms.
650 2 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aArtificial Intelligence.
700 1 _aBoldi, Paolo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aGargano, Luisa.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642131219
776 0 8 _iPrinted edition:
_z9783642131233
830 0 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v6099
856 4 0 _uhttps://doi.org/10.1007/978-3-642-13122-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c184307
_d184307