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_a10.1007/978-3-540-87608-3 _2doi |
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_aComputers and Games _h[electronic resource] : _b6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings / _cedited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2008. |
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300 |
_aXII, 275 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v5131 |
|
505 | 0 | _aSingle-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo. | |
520 | _aThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization. | ||
650 | 0 |
_aComputer science _xMathematics. |
|
650 | 0 | _aDiscrete mathematics. | |
650 | 0 | _aNumerical analysis. | |
650 | 0 | _aMathematical statistics. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aAlgorithms. | |
650 | 0 |
_aArtificial intelligence _xData processing. |
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650 | 1 | 4 | _aDiscrete Mathematics in Computer Science. |
650 | 2 | 4 | _aNumerical Analysis. |
650 | 2 | 4 | _aProbability and Statistics in Computer Science. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aAlgorithms. |
650 | 2 | 4 | _aData Science. |
700 | 1 |
_avan den Herik, H. Jaap. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aXu, Xinhe. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aMa, Zongmin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aWinands, Mark H.M. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540876076 |
776 | 0 | 8 |
_iPrinted edition: _z9783540876366 |
830 | 0 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v5131 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-540-87608-3 |
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