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020 _a9783540876083
_9978-3-540-87608-3
024 7 _a10.1007/978-3-540-87608-3
_2doi
050 4 _aQA76.9.M35
050 4 _aQA297.4
072 7 _aUYAM
_2bicssc
072 7 _aPBD
_2bicssc
072 7 _aCOM014000
_2bisacsh
072 7 _aUYAM
_2thema
072 7 _aPBD
_2thema
082 0 4 _a004.0151
_223
245 1 0 _aComputers and Games
_h[electronic resource] :
_b6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings /
_cedited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands.
250 _a1st ed. 2008.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2008.
300 _aXII, 275 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v5131
505 0 _aSingle-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can’t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo.
520 _aThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
650 0 _aComputer science
_xMathematics.
650 0 _aDiscrete mathematics.
650 0 _aNumerical analysis.
650 0 _aMathematical statistics.
650 0 _aArtificial intelligence.
650 0 _aAlgorithms.
650 0 _aArtificial intelligence
_xData processing.
650 1 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aNumerical Analysis.
650 2 4 _aProbability and Statistics in Computer Science.
650 2 4 _aArtificial Intelligence.
650 2 4 _aAlgorithms.
650 2 4 _aData Science.
700 1 _avan den Herik, H. Jaap.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aXu, Xinhe.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMa, Zongmin.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aWinands, Mark H.M.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540876076
776 0 8 _iPrinted edition:
_z9783540876366
830 0 _aTheoretical Computer Science and General Issues,
_x2512-2029 ;
_v5131
856 4 0 _uhttps://doi.org/10.1007/978-3-540-87608-3
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912 _aZDB-2-SXCS
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