000 | 03788nam a22005055i 4500 | ||
---|---|---|---|
001 | 978-1-4471-7520-9 | ||
003 | DE-He213 | ||
005 | 20240423130058.0 | ||
007 | cr nn 008mamaa | ||
008 | 220426s2022 xxk| s |||| 0|eng d | ||
020 |
_a9781447175209 _9978-1-4471-7520-9 |
||
024 | 7 |
_a10.1007/978-1-4471-7520-9 _2doi |
|
050 | 4 | _aT385 | |
072 | 7 |
_aUML _2bicssc |
|
072 | 7 |
_aCOM012000 _2bisacsh |
|
072 | 7 |
_aUML _2thema |
|
082 | 0 | 4 |
_a006.6 _223 |
100 | 1 |
_aVince, John. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 0 |
_aMathematics for Computer Graphics _h[electronic resource] / _cby John Vince. |
250 | _a6th ed. 2022. | ||
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2022. |
|
300 |
_aXXII, 564 p. 301 illus., 300 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aUndergraduate Topics in Computer Science, _x2197-1781 |
|
505 | 0 | _aPreface -- Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Complex Numbers -- Geometric Transforms -- Quaternion Algebra -- Quaternions in Space -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Appendix A -- Appendix B -- Index. | |
520 | _aJohn Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Complex numbers Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers. | ||
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer science _xMathematics. |
|
650 | 1 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aMathematical Applications in Computer Science. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9781447175193 |
776 | 0 | 8 |
_iPrinted edition: _z9781447175216 |
830 | 0 |
_aUndergraduate Topics in Computer Science, _x2197-1781 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-1-4471-7520-9 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
_c184805 _d184805 |