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020 _a9783030164478
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024 7 _a10.1007/978-3-030-16447-8
_2doi
050 4 _aQA76.76.I59
072 7 _aUG
_2bicssc
072 7 _aCOM087000
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072 7 _aUG
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082 0 4 _a006.7
_223
245 1 0 _aIntelligent Technologies for Interactive Entertainment
_h[electronic resource] :
_b10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /
_cedited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aX, 161 p. 48 illus., 34 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-822X ;
_v273
505 0 _aSyntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones -- A brief overview on the evolution of drawing machines -- Health-centered Decision Support and Assessment through Machine Reasoning -- Compression-Based Classification of ECG Using First-Order Derivatives -- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining -- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment -- Detecting automatic patterns of stroke through Text Mining -- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis -- Computational inference applied to Social Profiling -- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art -- A Machine Learning Approach to Detect Violent Behaviour from Video -- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive -- Exploring Novel Methodology for Classifying Cognitive Workload -- Virtual Environments, Entertainment and Games -- Scene Reconstruction for Storytelling in 360º Videos -- User Behaviour Analysis and Personalized TV Content Recommendation -- Virtual and Augmented Reality interfaces in shared game environments: a novel approach -- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.
520 _aThis book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
650 0 _aInteractive multimedia.
650 0 _aMultimedia systems.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 0 _aArtificial intelligence.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 1 4 _aMedia Design.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aArtificial Intelligence.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aCortez, Paulo.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMagalhães, Luís.
_eeditor.
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700 1 _aBranco, Pedro.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aPortela, Carlos Filipe.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAdão, Telmo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030164461
776 0 8 _iPrinted edition:
_z9783030164485
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-822X ;
_v273
856 4 0 _uhttps://doi.org/10.1007/978-3-030-16447-8
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