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008 210607s2021 sz | s |||| 0|eng d
020 _a9783030755423
_9978-3-030-75542-3
024 7 _a10.1007/978-3-030-75542-3
_2doi
050 4 _aQA76.76.C65
072 7 _aUMC
_2bicssc
072 7 _aCOM010000
_2bisacsh
072 7 _aUMC
_2thema
082 0 4 _a005.45
_223
100 1 _aBogdanovych, Anton.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aLearning Java Programming in Clara‘s World
_h[electronic resource] /
_cby Anton Bogdanovych, Tomas Trescak.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXX, 293 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1. Introduction to Clara’s World -- 2. Flow of Control -- 3. Loops -- 4. Coding Style and Decomposition. 5. Variables -- 6. Expressions -- 7. Debugging and Random Numbers -- 8. Methods -- 9. Arrays -- 10. Classes and Objects.
520 _aThis book introduces the key concepts of Java programming through the eyes of a small ladybug called Clara. Clara is a fun and extremely obedient insect, whose journey starts with limited skills. Readers learn programming by making Clara move around and manipulate objects in her world. As the book progresses, Clara becomes more intelligent and acquires new skills and (together with readers) learns by tackling some of the world’s greatest challenges. The book explains programming concepts through real-world problems such as launching rockets into space, automatically patching potholes, developing a vacuum cleaner robot, simulating projectile motion, dynamically avoiding obstacles, delivering mail, etc. Every chapter of the book starts by presenting a challenge and then continues to explain new programming concepts with the focus on tackling this challenge. Focusing the new material explanation on these challenges helps to remind the readers of how this material is connected with the problems that they may encounter in the real world and makes it easier to relate to. You can explore all programming challenges presented in this book on the Clara’s World website. Every programming problem covered in the book has a corresponding link to a problem template (for those readers willing to attempt the problem themselves), the link to the solution of this problem and a video recording of us solving this problem step-by-step. In addition, at the end of each chapter there is a link to additional exercises that readers are recommended to complete.
650 0 _aCompilers (Computer programs).
650 0 _aJava (Computer program language).
650 0 _aEducation
_xData processing.
650 0 _aComputer programming.
650 1 4 _aCompilers and Interpreters.
650 2 4 _aJava.
650 2 4 _aComputers and Education.
650 2 4 _aProgramming Techniques.
700 1 _aTrescak, Tomas.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030755416
776 0 8 _iPrinted edition:
_z9783030755430
856 4 0 _uhttps://doi.org/10.1007/978-3-030-75542-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c185301
_d185301