000 | 03650nam a22006375i 4500 | ||
---|---|---|---|
001 | 978-3-030-95305-8 | ||
003 | DE-He213 | ||
005 | 20240423130135.0 | ||
007 | cr nn 008mamaa | ||
008 | 220123s2022 sz | s |||| 0|eng d | ||
020 |
_a9783030953058 _9978-3-030-95305-8 |
||
024 | 7 |
_a10.1007/978-3-030-95305-8 _2doi |
|
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZ _2bicssc |
|
072 | 7 |
_aCOM079010 _2bisacsh |
|
072 | 7 |
_aUYZ _2thema |
|
082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
245 | 1 | 0 |
_aVideogame Sciences and Arts _h[electronic resource] : _b12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers / _cedited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
|
300 |
_aXII, 141 p. 47 illus., 32 illus. in color. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0937 ; _v1531 |
|
505 | 0 | _aEsports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense. | |
520 | _aThis book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic. | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aComputer vision. | |
650 | 0 |
_aSocial sciences _xData processing. |
|
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aComputer Vision. |
650 | 2 | 4 | _aComputer Application in Social and Behavioral Sciences. |
700 | 1 |
_aBarbedo, Inês. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aBarroso, Bárbara. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aLegerén, Beatriz. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aRoque, Licínio. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aSousa, João Paulo. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030953041 |
776 | 0 | 8 |
_iPrinted edition: _z9783030953065 |
830 | 0 |
_aCommunications in Computer and Information Science, _x1865-0937 ; _v1531 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-95305-8 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
_c185482 _d185482 |