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245 1 0 _aHuman-Computer Interaction
_h[electronic resource] :
_b8th Iberoamerican Workshop, HCI-COLLAB 2022, Havana, Cuba, October 13–15, 2022, Revised Selected Papers /
_cedited by Vanessa Agredo-Delgado, Pablo H. Ruiz, Omar Correa-Madrigal.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aX, 215 p. 82 illus., 69 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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347 _atext file
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490 1 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1707
505 0 _aAn approach to model haptic awareness in groupware systems -- An overview of Brazilian companies on the adoption of industry 4.0 practices -- Analysis of companies in Industry 4.0 to characterize their Users: the cases of Argentina and Mexico -- Bootstrapping safe IVIS development with an affordable testing suite -- Building a usability guide for the design of interactive mobile applications -- Building shared understanding with THUNDERS -- Driver Identification Using Machine Learning and Motor Activity as Data Source -- Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle -- Model-driven User Interface Development: a Systematic Mapping -- Multi-label Search Model for Open Educational Resources Based on Learning Purpose -- Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study -- Social Interventions to Encourage Collocated Collaboration: An Experimental Study -- Steps for Decreasing Noises in Interaction Process with Video Games -- Usability and User Experience are not Enough: Gaps to Fill to Design for and Assess Well-Being and Engagement -- Virtual Reality and Augmented Reality Applied to E- Commerce: a Literature Review.
520 _aThis book constitutes the refereed proceedings of the 8th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2022, which took place in Havana, Cuba, in October 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 53 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional interfaces, adaptive instructional systems, accessibility, use of video games in education, artificial intelligence in HCI and infotainment, among others.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aApplication software.
650 0 _aCoding theory.
650 0 _aInformation theory.
650 0 _aSoftware engineering.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aCoding and Information Theory.
650 2 4 _aSoftware Engineering.
700 1 _aAgredo-Delgado, Vanessa.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRuiz, Pablo H.
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700 1 _aCorrea-Madrigal, Omar.
_eeditor.
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710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031247088
776 0 8 _iPrinted edition:
_z9783031247101
830 0 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1707
856 4 0 _uhttps://doi.org/10.1007/978-3-031-24709-5
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