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020 _a9783030882075
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024 7 _a10.1007/978-3-030-88207-5
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
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082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aCooperative Design, Visualization, and Engineering
_h[electronic resource] :
_b18th International Conference, CDVE 2021, Virtual Event, October 24–27, 2021, Proceedings /
_cedited by Yuhua Luo.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXI, 350 p. 211 illus., 120 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12983
505 0 _aGamification and Application Features for Collaborative Environments -- Questions of incerity in Cooperative Polls -- Crowd Cognitive Modeling as a Vital Process for Collaborative Disaster Management -- Animated Transitions for Multi-user Shared Large Displays -- A 360-degree video shooting technique that can avoid capturing the camera operator in frame -- Cooperative Digital Humanities: A Methodology -- GBMVis: Visual Analytics for Interpreting Gradient Boosting Machine -- Improvement for Time Series Clustering with the Deep Learning Approach -- Practitioner Experiences and Requirements for Rule Translation Used for Building Information Model-based Model Checking -- Automatic Data Sheet Information Extraction for Supporting Model-based Systems Engineering -- Integrating 4D simulations and Virtual Reality environments: An innovative prototype -- Collective knowledge management in city planning: Building spatial-cognition ontologies -- Cooperative Dynamic Programmable Devices using Actor Model forEmbedded Systems of Microcontrollers from literary works -- SMC: a new strategy based on Software-defined networking to Mitigate the impact of anomalies on cooperative Cloud -- Graph Attention Network based Object Detection and Classification in Crowded Scenario -- Collaborative Filmmaking: Extending the Modes of Working Together by a Digital Platform -- Building a Big Data Oriented Architecture for Enterprise Integration -- Supporting Undo and Redo for Replicated Registers in Collaborative Applications -- Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules -- Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation -- Calligraphic Drawing for Collaborative Virtual Whiteboard Systems -- Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- The Potential of Campus Business and Estimated Cost of In-Class Advertising -- Smart, Practical, and Low-Cost Assistant System for Hospital Nutritionists in Times of a Pandemic -- Integrating Chatbot and RPA into enterprise applications based on open, flexible and extensible platforms -- Loan Default Prediction using Artificial intelligence for the Borrow – Lend Collaboration -- Identifying Human Factors for Remote Guidance on Physical Tasks -- Building a Remote Laboratory based on NVIDIA GeForce Experience and Moonlight Streaming -- A Sufficiency Agriculture Learning Platform for the Development of New Agriculturists -- Reproducible improvement of images quality through Nature Inspired Optimisation -- Virtual Learning Tools for Students with Delimited Ability.
520 _aThis book constitutes the proceedings of the 18th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2021, held in October 2021. Due to COVId-19 pandemic the conference was held virtually. The 25 full papers and 9 short papers presented were carefully reviewed and selected from 69 submissions. The achievement, progress and future challenges are reported in areas such as health care, industrial design, banking IT systems, cultural activities support, operational maritime cybersecurity assurance, emotion communication, and social network data analytics.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aApplication software.
650 0 _aComputer engineering.
650 0 _aComputer networks .
650 0 _aComputers.
650 0 _aArtificial intelligence.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aComputer Engineering and Networks.
650 2 4 _aComputing Milieux.
650 2 4 _aArtificial Intelligence.
700 1 _aLuo, Yuhua.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030882068
776 0 8 _iPrinted edition:
_z9783030882082
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12983
856 4 0 _uhttps://doi.org/10.1007/978-3-030-88207-5
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912 _aZDB-2-SXCS
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