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_a10.1007/978-981-99-8248-6 _2doi |
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_aEntertainment Computing – ICEC 2023 _h[electronic resource] : _b22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / _cedited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi. |
250 | _a1st ed. 2023. | ||
264 | 1 |
_aSingapore : _bSpringer Nature Singapore : _bImprint: Springer, _c2023. |
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300 |
_aXVII, 529 p. 199 illus., 172 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v14455 |
|
505 | 0 | _aGame Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment. | |
520 | _aThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . . | ||
650 | 0 | _aMicrocomputers. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 |
_aImage processing _xDigital techniques. |
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650 | 0 | _aComputer vision. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aComputers, Special purpose. | |
650 | 0 | _aComputer networks . | |
650 | 1 | 4 | _aPersonal Computing. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aSpecial Purpose and Application-Based Systems. |
650 | 2 | 4 | _aComputer Communication Networks. |
700 | 1 |
_aCiancarini, Paolo. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aDi Iorio, Angelo. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aHlavacs, Helmut. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aPoggi, Francesco. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9789819982479 |
776 | 0 | 8 |
_iPrinted edition: _z9789819982493 |
830 | 0 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v14455 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-981-99-8248-6 |
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