000 03892nam a22006975i 4500
001 978-3-031-49065-1
003 DE-He213
005 20240423130234.0
007 cr nn 008mamaa
008 231128s2024 sz | s |||| 0|eng d
020 _a9783031490651
_9978-3-031-49065-1
024 7 _a10.1007/978-3-031-49065-1
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aGames and Learning Alliance
_h[electronic resource] :
_b12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings /
_cedited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXVI, 473 p. 131 illus., 113 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14475
505 0 _aSerious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.
520 _aThis LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters.
650 0 _aMicrocomputers.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aApplication software.
650 0 _aComputer vision.
650 0 _aArtificial intelligence.
650 0 _aEducation
_xData processing.
650 1 4 _aPersonal Computing.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aComputer Vision.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputers and Education.
700 1 _aDondio, Pierpaolo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRocha, Mariana.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBrennan, Attracta.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSchönbohm, Avo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _ade Rosa, Francesca.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKoskinen, Antti.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBellotti, Francesco.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031490644
776 0 8 _iPrinted edition:
_z9783031490668
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14475
856 4 0 _uhttps://doi.org/10.1007/978-3-031-49065-1
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c186502
_d186502