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020 _a9783031549687
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024 7 _a10.1007/978-3-031-54968-7
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082 0 4 _a004.0151
_223
245 1 0 _aAdvances in Computer Games
_h[electronic resource] :
_b18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers /
_cedited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer.
250 _a1st ed. 2024.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2024.
300 _aXII, 171 p. 73 illus., 52 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14528
505 0 _aChess and its Variants -- Making Superhuman AI More Human in Chess -- Merging Neural Networks with Traditional Evaluations in Crazyhouse -- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases -- Solving Games -- Solving NoGo on Small Rectangular Boards -- Optimal Play of the Great Rolled Ones Game -- Board Games and Card Games -- MCTS with Dynamic Depth Minimax -- Can We Infer Move Sequences in Go from Stone Arrangements? -- Quantifying Feature Importance of Games and Strategies via Shapley Values -- Player Investigation -- The Impact of Wind Simulation on Perceived Realism of Players -- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience -- Math, Games, and Puzzles -- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem -- Implicit QBF Encodings for Positional Games -- The Mathematical Game -- SlitherlinkArt.
520 _aThis book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aComputer vision.
650 0 _aComputer science
_xMathematics.
650 1 4 _aTheory of Computation.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Vision.
650 2 4 _aMathematics of Computing.
700 1 _aHartisch, Michael.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aHsueh, Chu-Hsuan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSchaeffer, Jonathan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031549670
776 0 8 _iPrinted edition:
_z9783031549694
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14528
856 4 0 _uhttps://doi.org/10.1007/978-3-031-54968-7
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