000 03446nam a22006135i 4500
001 978-3-540-48957-3
003 DE-He213
005 20240423132515.0
007 cr nn 008mamaa
008 121227s1999 gw | s |||| 0|eng d
020 _a9783540489573
_9978-3-540-48957-3
024 7 _a10.1007/3-540-48957-6
_2doi
050 4 _aQA76.9.A43
072 7 _aUMB
_2bicssc
072 7 _aCOM051300
_2bisacsh
072 7 _aUMB
_2thema
082 0 4 _a518.1
_223
245 1 0 _aComputers and Games
_h[electronic resource] :
_bFirst International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings /
_cedited by H. Jaap van den Herik, Hiroyuki Iida.
250 _a1st ed. 1999.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c1999.
300 _aXVIII, 335 p. 122 illus., 7 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v1558
505 0 _aSearch and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
650 0 _aAlgorithms.
650 0 _aArtificial intelligence.
650 0 _aComputer science
_xMathematics.
650 0 _aMathematical optimization.
650 0 _aCalculus of variations.
650 0 _aBusiness information services.
650 1 4 _aAlgorithms.
650 2 4 _aArtificial Intelligence.
650 2 4 _aMathematics of Computing.
650 2 4 _aCalculus of Variations and Optimization.
650 2 4 _aIT in Business.
700 1 _aHerik, H. Jaap van den.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aIida, Hiroyuki.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540657668
776 0 8 _iPrinted edition:
_z9783662213117
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v1558
856 4 0 _uhttps://doi.org/10.1007/3-540-48957-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
912 _aZDB-2-BAE
942 _cSPRINGER
999 _c188508
_d188508