000 | 03446nam a22006135i 4500 | ||
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001 | 978-3-540-48957-3 | ||
003 | DE-He213 | ||
005 | 20240423132515.0 | ||
007 | cr nn 008mamaa | ||
008 | 121227s1999 gw | s |||| 0|eng d | ||
020 |
_a9783540489573 _9978-3-540-48957-3 |
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024 | 7 |
_a10.1007/3-540-48957-6 _2doi |
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050 | 4 | _aQA76.9.A43 | |
072 | 7 |
_aUMB _2bicssc |
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072 | 7 |
_aCOM051300 _2bisacsh |
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072 | 7 |
_aUMB _2thema |
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082 | 0 | 4 |
_a518.1 _223 |
245 | 1 | 0 |
_aComputers and Games _h[electronic resource] : _bFirst International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings / _cedited by H. Jaap van den Herik, Hiroyuki Iida. |
250 | _a1st ed. 1999. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c1999. |
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300 |
_aXVIII, 335 p. 122 illus., 7 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v1558 |
|
505 | 0 | _aSearch and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. | |
650 | 0 | _aAlgorithms. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 |
_aComputer science _xMathematics. |
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650 | 0 | _aMathematical optimization. | |
650 | 0 | _aCalculus of variations. | |
650 | 0 | _aBusiness information services. | |
650 | 1 | 4 | _aAlgorithms. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aMathematics of Computing. |
650 | 2 | 4 | _aCalculus of Variations and Optimization. |
650 | 2 | 4 | _aIT in Business. |
700 | 1 |
_aHerik, H. Jaap van den. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aIida, Hiroyuki. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540657668 |
776 | 0 | 8 |
_iPrinted edition: _z9783662213117 |
830 | 0 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v1558 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/3-540-48957-6 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
912 | _aZDB-2-LNC | ||
912 | _aZDB-2-BAE | ||
942 | _cSPRINGER | ||
999 |
_c188508 _d188508 |