000 03759nam a22005775i 4500
001 978-3-540-45590-5
003 DE-He213
005 20240423132546.0
007 cr nn 008mamaa
008 121227s2002 gw | s |||| 0|eng d
020 _a9783540455905
_9978-3-540-45590-5
024 7 _a10.1007/3-540-45590-6
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
100 1 _aLu, Ruqian.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aAutomatic Generation of Computer Animation
_h[electronic resource] :
_bUsing AI for Movie Animation /
_cby Ruqian Lu, Songmao Zhang.
250 _a1st ed. 2002.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2002.
300 _aXII, 388 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v2160
505 0 _aOverview of Research on Computer Animation and Related Topics -- SWAN: Full Life Cycle Automation of Computer Animation -- Understanding the Limited Chinese Natural Language -- Story Understanding: The Theory -- Story Understanding: The Practice -- Plot Planning and Act Planning -- Director’s Planning -- Camera Planning -- Light, Color, and Role Planning -- Knowledge Base and Libraries.
520 _aWe are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 0 _aComputer vision.
650 1 4 _aArtificial Intelligence.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Vision.
700 1 _aZhang, Songmao.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540431145
776 0 8 _iPrinted edition:
_z9783662161586
830 0 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v2160
856 4 0 _uhttps://doi.org/10.1007/3-540-45590-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
912 _aZDB-2-BAE
942 _cSPRINGER
999 _c189102
_d189102