000 | 07992nam a22007335i 4500 | ||
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001 | 978-3-540-45548-6 | ||
003 | DE-He213 | ||
005 | 20240423132602.0 | ||
007 | cr nn 008mamaa | ||
008 | 121227s2001 gw | s |||| 0|eng d | ||
020 |
_a9783540455486 _9978-3-540-45548-6 |
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024 | 7 |
_a10.1007/3-540-45548-5 _2doi |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTA347.A78 | |
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_aUYQ _2bicssc |
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_aCOM004000 _2bisacsh |
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245 | 1 | 0 |
_aNew Frontiers in Artificial Intelligence _h[electronic resource] : _bJoint JSAI 2001 Workshop Post-Proceedings / _cedited by Takao Terano, Toyoaki Nishida, Akira Namatame, Syrusaku Tsumoto, Yukio Ohsawa, Takashi Washio. |
250 | _a1st ed. 2001. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2001. |
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300 |
_aXXVIII, 556 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Artificial Intelligence, _x2945-9141 ; _v2253 |
|
505 | 0 | _aSocial Intelligence Design -- Social Intelligence Design — An Overview -- FaintPop: In Touch with the Social Relationships -- From Virtual Environment to Virtual Community -- Collaborative Innovation Tools -- Bricks & Bits & Interaction -- A Distributed Multi-agent System for the Self-Evaluation of Dialogs -- Public Opinion Channel: A System for Augmenting Social Intelligence of a Community -- Enabling Public Discourse -- Internet, Discourses, and Democracy -- How to Evaluate Social Intelligence Design -- Agent-Based Approaches in Economic and Social Complex Systems -- Overview -- Analyzing Norm Emergence in Communal Sharing via Agent-Based Simulation -- Toward Cumulative Progress in Agent-Based Simulation -- Complexity of Agents and Complexity of Markets -- U-Mart Project: Learning Economic Principles from the Bottom by Both Human and Software Agents -- A Multi-objective Genetic Algorithm Approach to Construction of Trading Agents for Artificial Market Study -- Agent-Based Simulation for Economic and Environmental Studies -- Avatamsaka Game Experiment as a Nonlinear Polya Urn Process -- Effects of Punishment into Actions in Social Agents -- Analysis of Norms Game with Mutual Choice -- Cooperative Co-evolution of Multi-agents -- Social Interaction as Knowledge Trading Games -- World Trade League as a Standard Problem for Multi-agent Economics — Concept and Background -- Virtual Economy Simulation and Gaming — An Agent Based Approach — -- Boxed Economy Foundation Model: Model Framework for Agent-Based Economic Simulations -- Rough Set Theory and Granular Computing -- Workshop on Rough Set Theory and Granular Computing — Summary -- Bayes’ Theorem Revised — The Rough Set View -- Toward Intelligent Systems: Calculi of Information Granules -- Soft Computing Pattern Recognition: Principles,Integrations, and Data Mining -- Identifying Upper and Lower Possibility Distributions with Rough Set Concept -- On Fractals in Information Systems: The First Step -- Generalizations of Fuzzy Multisets for Including Infiniteness -- Fuzzy c-Means and Mixture Distribution Model for Clustering Based on L 1 – Space -- On Rough Sets under Generalized Equivalence Relations -- Two Procedures for Dependencies among Attributes in a Table with Non-deterministic Information: A Summary -- An Application of Extended Simulated Annealing Algorithm to Generate the Learning Data Set for Speech Recognition System -- Generalization of Rough Sets with ?-Coverings of the Universe Induced by Conditional Probability Relations -- On Mining Ordering Rules -- Non-additive Measures by Interval Probability Functions -- Susceptibility to Consensus of Conflict Profiles -- Analysis of Image Sequences for the Unmanned Aerial Vehicle -- The Variable Precision Rough Set Inductive Logic Programming Model and Web Usage Graphs -- Optimistic Priority Weights with an Interval Comparison Matrix -- Rough Set Theory in Conflict Analysis -- Dealing with Imperfect Data by RS-ILP -- Extracting Patterns Using Information Granules: A Brief Introduction -- Classification Models Based on Approximate Bayesian Networks -- Identifying Adaptable Components — A Rough Sets Style Approach -- Rough Measures and Integrals: A Brief Introduction -- Association Rules in Semantically Rich Relations: Granular Computing Approach -- A Note on Filtration and Granular Reasoning -- A Note on Conditional Logic and Association Rules -- Analysis of Self-Injurious Behavior by the LERS Data Mining System -- A Clustering Method for Nominal and Numerical Data Based on Rough Set Theory -- A Design of Architecture for Rough Set Processor -- Chance Discovery -- TheScope of Chance Discovery -- Chance Discovery Using Dialectical Argumentation -- Methodological Considerations on Chance Discovery -- Future Directions of Communities on the Web -- A Document as a Small World -- Support System for Creative Activity by Information Acquirement through Internet -- An Approach to Support Long-Term Creative Thinking and Its Feasibility -- Chance Discovery by Creative Communicators Observed in Real Shopping Behavior -- The Role of Counterexamples in Discovery Learning Environment: Awareness of the Chance for Learning -- Integrating Data Mining Techniques and Design Information Management for Failure Prevention -- Action Proposal as Discovery of Context -- Retrieval of Similar Time-Series Patterns for Chance Discovery -- Fuzzy Knowledge Based Systems and Chance Discovery -- Challenge in Knowledge Discovery and Datamining -- JSAI KDD Challenge 2001: JKDD01 -- Knowledge Discovery Support from a Meningoencephalitis Dataset Using an Automatic Composition Tool for Inductive Applications -- Extracting Meningitis Knowledge by Integration of Rule Induction and Association Mining -- Basket Analysis on Meningitis Data -- Extended Genetic Programming Using Apriori Algorithm for Rule Discovery -- Medical Knowledge Discovery on the Meningoencephalitis Diagnosis Studied by the Cascade Model -- Meningitis Data Mining by Cooperatively Using GDT-RS and RSBR. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aControl engineering. | |
650 | 0 | _aRobotics. | |
650 | 0 | _aAutomation. | |
650 | 0 | _aComputer engineering. | |
650 | 0 | _aComputer networks . | |
650 | 0 | _aInformation storage and retrieval systems. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 1 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aControl, Robotics, Automation. |
650 | 2 | 4 | _aComputer Engineering and Networks. |
650 | 2 | 4 | _aInformation Storage and Retrieval. |
650 | 2 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
700 | 1 |
_aTerano, Takao. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aNishida, Toyoaki. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aNamatame, Akira. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aTsumoto, Syrusaku. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aOhsawa, Yukio. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aWashio, Takashi. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540430704 |
776 | 0 | 8 |
_iPrinted edition: _z9783662204054 |
830 | 0 |
_aLecture Notes in Artificial Intelligence, _x2945-9141 ; _v2253 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/3-540-45548-5 |
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