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001 | 16842734 | ||
005 | 20170608140924.0 | ||
008 | 110624s2010 caua 001 0 eng d | ||
010 | _a 2011414794 | ||
020 | _a9780596806439 | ||
020 | _a9788184049718 | ||
035 | _a(OCoLC)ocn460060164 | ||
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042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.8.I64 _bA47 2010 |
082 | 0 | 4 |
_a005.133 _222 _bALL-L |
100 | 1 | _aAllan, Alasdair | |
245 | 1 | 0 |
_aLearning iPhone programming _cAlasdair Allan. |
246 | 3 | 0 | _aiPhone programming |
250 | _a1st ed. | ||
260 |
_aSebastopol, CA : _bO'Reilly, _c©2010. |
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300 |
_axv, 356 p. : _bill. ; _c24 cm. |
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500 | _aIncludes index. | ||
500 | _a"From Xcode to App store"--Cover. | ||
505 | 0 | _aWhy go native? -- Becoming a developer -- Your first iPhone app -- Coding in objective-C -- Table-view-based applications -- Other view controllers -- Connecting to the network -- Handling data -- Distributing your application -- Using sensors -- Geolocation and mapping -- Integrating your application -- Other native platforms -- Going further. | |
520 | _aWith this guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. | ||
650 | 0 | _aiPhone (Smartphone) | |
650 | 0 |
_aiPhone (Smartphone) _xProgramming. |
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650 | 0 |
_aCell phones _xProgramming. |
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650 | 0 | _aPortable computers. | |
650 | 7 |
_aiPhone (Smartphone) _xComputer software. _2sears |
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650 | 7 |
_aComputer software _xDesign. _2sears |
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906 |
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942 |
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