000 02885cam a2200361 i 4500
001 17286136
003 IIITD
005 20170901155240.0
008 120504s2013 enka b 001 0 eng
010 _a 2012017763
020 _a9780521766876
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aTR858
_b.R33 2013
082 0 0 _a006.37
_223
_bRAD-C
084 _aCOM012000
_2bisacsh
100 1 _aRadke, Richard J.
245 1 0 _aComputer vision for visual effects
_cRichard J. Radke.
260 _aNew York :
_bCambridge University Press,
_c©2013.
300 _aix, 398 p. :
_bill. ;
_c26 cm.
504 _aIncludes bibliographical references (pages 367-392) and index.
505 8 _aMachine generated contents note: 1. Introduction; 2. Image matting; 3. Image compositing and editing; 4. Features and matching; 5. Dense correspondence and its applications; 6. Matchmoving; 7. Motion capture; 8. Three-dimensional data acquisition; Appendix: optimization algorithms for computer vision.
520 _a"Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. The author describes classical computer vision algorithms used on a regular basis in Hollywood (such as blue screen matting, structure from motion, optical flow and feature tracking) and exciting recent developments that form the basis for future effects (such as natural image matting, multi-image compositing, image retargeting and view synthesis). He also discusses the technologies behind motion capture and three-dimensional data acquisition. More than 200 original images demonstrating principles, algorithms and results, along with in-depth interviews with Hollywood visual effects artists, tie the mathematical concepts to real-world filmmaking"--
650 0 _aCinematography
_xSpecial effects
_xData processing.
650 0 _aComputer vision.
650 7 _aCOMPUTERS / Computer Graphics.
_2bisacsh
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1210/2012017763-b.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy1210/2012017763-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy1210/2012017763-t.html
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