000 01559cam a22003254a 4500
001 16923104
003 IIITD
005 20220818020003.0
008 110817s2012 ne a 001 0 eng
010 _a 2011033195
020 _a9780240820774
035 _a(OCoLC)ocn747331875
040 _aDLC
_cDLC
_dYDX
_dYDXCP
_dCDX
_dBWX
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bA42154 2012
082 0 0 _a006.693
_223
_bAHE-G
100 1 _aAhearn, Luke.
245 1 0 _a3D game textures :
_bcreate professional game art using Photoshop
_cLuke Ahearn.
250 _a3rd ed.
260 _aAmsterdam ;
_aBoston :
_bFocal Press/Elsevier,
_cc2012.
300 _axvii, 413 p. :
_bill. (some col.) ;
_c25 cm.
500 _aIncludes index.
505 8 _aMachine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
630 0 0 _aAdobe Photoshop.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_02
999 _c9810
_d9810