000 01942cam a22003498a 4500
001 17810119
005 20180503020003.0
008 130712s2014 flu b 001 0 eng
010 _a 2013027680
020 _a9781439867303
040 _aDLC
_cDLC
042 _apcc
050 0 0 _aT385
_b.B665 2014
082 0 0 _a006.6
_223
_bBOR-C
084 _aCOM012000
_aCOM012040
_2bisacsh
100 1 _aBoreskov, Alexey.
245 1 0 _aComputer graphics :
_bfrom pixels to programmable graphics hardware
_cAlexey Boreskov, Evgeniy Shikin.
260 _aBoca Raoton :
_bCRC press,
_cc2014
300 _axxiii,543p. :
490 0 _aChapman & Hall/CRC computer graphics, geometric modeling, and animation series
504 _aIncludes bibliographical references and index.
520 _a"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--
650 0 _aComputer graphics.
650 0 _aComputer graphics
_xMathematics.
650 7 _aCOMPUTERS / Computer Graphics.
_2bisacsh
650 7 _aCOMPUTERS / Programming / Games.
_2bisacsh
700 1 _aShikin, Evgeniy.
856 4 2 _3Cover image
_uhttp://images.tandf.co.uk/common/jackets/websmall/978143986/9781439867303.jpg
906 _a0
_bvip
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_02
999 _c9862
_d9862