3D game textures : create professional game art using Photoshop
Material type: TextPublication details: Amsterdam ; Boston : Focal Press/Elsevier, c2012.Edition: 3rd edDescription: xvii, 413 p. : ill. (some col.) ; 25 cmISBN:- 9780240820774
- 006.693 23 AHE-G
- QA76.76.C672 A42154 2012
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD General Stacks | Computer Science and Engineering | 006.693 AHE-G (Browse shelf(Opens below)) | Available | 004112 |
Includes index.
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
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